Ok, I have an idea for a new board game. It’s called The Waiting Game. The aim is to collect friends and allies and to convince “leadership” of the goal you’ve been given.
So, a player rolls the dice, and on the squares are your fate: you might land on “gain a new friend”, “your friend betrays you”, “you have a meeting where your issue isn’t address”, “you are misled – lose 3 rolls”.
The board winds around toward the end goal — the “meeting”. In the meeting you will either convince the “leadership” of change, or have to “wait for a bit”.
I can see it now … “The Waiting Game: when everyone is waiting, who can win?” Ok, it’s lame but so damn true (and you know it don’t you! you know you know it! — yeah, that’s right …)